#include "stdafx.h"
#include "GameMapMelee.h"
#include "SpriteSingleFrame.h"

GameMapMelee::GameMapMelee(void)
{
}


GameMapMelee::~GameMapMelee(void)
{
}

// bool GameMapMelee::GameStart(DWORD dwCurrentTime)
// {
//	return true;
//}
void GameMapMelee::DrawAllSprite(DWORD dwCurrentTime)
{
	//draw background
#ifndef TEST_COLLAPSE
	m_pBG->Draw(dwCurrentTime);
#endif
	//draw sprites
	GameMap::DrawAllSprite(dwCurrentTime);
}